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PROFESSIONAL SUMMARY 

  • Skilled, experienced, and versatile Technical and CG Artist professional with over 30 years of combined experience using digital media. 

  • Worked both as a staff artist and as an independent designer. 

  • Self-motivated, innovative, adapts quickly to new solutions, and works well under pressure - meeting all challenging and mission-critical deadlines. 

  • Obsessed with creative challenges requiring Technical Art / CG solutions. 

  • Seeks professional and freelance opportunities in Technical / CG design.

AREAS OF EXPERTISE 

 

Technical Art - Unity 3D

  • C# 

  • Shader Writing

  • VFX and Shader graph

  • Animation

  • Mesh Data manipulation

  • Asset Server 
  • 2D Toolkit

CG

  • Digital 3D character and prop modeling

  • Character Rigging

  • Visual Effects and Dynamics

  • Photorealistic texturing & rendering

  • Digital and traditional pattern development

  • Human and “un-human” anatomical expert

  • Character modeling

  • Motion Capture

  • C++ ● RealFlow ● Motion Builder ● Maya ● RenderMan ● Photoshop ● MEL ● Massive ● After Effects

WORK EXPERIENCE

2021 - 2022 -  Funzy Games

  • Senior Technical / VFX Artist, Part Time 

 

 

2018-2019 – Crazy Panda Games

   Head of Tech Art, Crazy Crazy Scatters mobile game

  • Pipeline management

  • Managing of 3 tech artists

  • The game was built from scratch

  • Unity optimization for gameplay (particle effects, mobile performance, etc.)

2011 - Up -  Freelance projects

  • Several Unity3D projects as a C# programmer

    • Custom Jewelry Application

    • Mandala Builder Application

  • TechArt 

    • Shader Writing

    • VFX and Shader Graph

    • Mesh Data Manipulation

    • 2D Toolkit

    • Animation
  • Various CG projects

 

2010-2011 – Space Cowboy Studio

   Lead Rigging and VFX/Dynamics

  • Pipeline management

  • Rigging TD

  • Produce Hard-Surface props and Organic assets

  • UV

  • Motion Capture Editing

  • Particles and Dynamics effects

 

 

2009-2010 – JCS Post Production

  Head of 3D

  • Pipeline Management

 

2003-2009 – Gravity

  VFX Lead Rigging and VFX/Dynamics, Creature Modelling and Rigging TD

  • Pipeline Management

  • Build Character Models

  • Particles and Dynamics Effects

  • Rigging TD

  • Produce Hard-Surface Props and Organic Assets

  • UV

 

2002-2003 – DPSI

   Rigging and R&D

  • Rigging Pipeline Management

  • Rigging TD

  • UV

 

1997-2001 – Inka Post Production

3D Generalist

1995-1997 – Kidum Multimedia

3D Generalist

1993-1995 – Tyrell Multimedia

3D Generalist


EDUCATION 

1990-1993 – Mathematics and Mechanics  BSc, Tomsk University

1990 - Frunze College of Arts   

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