PROFESSIONAL SUMMARY
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Skilled, experienced, and versatile Technical and CG Artist professional with over 30 years of combined experience using digital media.
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Worked both as a staff artist and as an independent designer.
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Self-motivated, innovative, adapts quickly to new solutions, and works well under pressure - meeting all challenging and mission-critical deadlines.
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Obsessed with creative challenges requiring Technical Art / CG solutions.
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Seeks professional and freelance opportunities in Technical / CG design.
AREAS OF EXPERTISE
Technical Art - Unity 3D
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C#
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Shader Writing
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VFX and Shader graph
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Animation
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Mesh Data manipulation
- Asset Server
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2D Toolkit
CG
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Digital 3D character and prop modeling
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Character Rigging
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Visual Effects and Dynamics
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Photorealistic texturing & rendering
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Digital and traditional pattern development
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Human and “un-human” anatomical expert
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Character modeling
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Motion Capture
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C++ ● RealFlow ● Motion Builder ● Maya ● RenderMan ● Photoshop ● MEL ● Massive ● After Effects
WORK EXPERIENCE
2021 - 2022 - Funzy Games
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Senior Technical / VFX Artist, Part Time
2018-2019 – Crazy Panda Games
Head of Tech Art, Crazy Crazy Scatters mobile game
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Pipeline management
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Managing of 3 tech artists
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The game was built from scratch
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Unity optimization for gameplay (particle effects, mobile performance, etc.)
2011 - Up - Freelance projects
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Several Unity3D projects as a C# programmer
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Custom Jewelry Application
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Mandala Builder Application
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TechArt
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Shader Writing
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VFX and Shader Graph
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Mesh Data Manipulation
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2D Toolkit
- Animation
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Various CG projects
2010-2011 – Space Cowboy Studio
Lead Rigging and VFX/Dynamics
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Pipeline management
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Rigging TD
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Produce Hard-Surface props and Organic assets
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UV
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Motion Capture Editing
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Particles and Dynamics effects
2009-2010 – JCS Post Production
Head of 3D
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Pipeline Management
2003-2009 – Gravity
VFX Lead Rigging and VFX/Dynamics, Creature Modelling and Rigging TD
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Pipeline Management
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Build Character Models
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Particles and Dynamics Effects
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Rigging TD
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Produce Hard-Surface Props and Organic Assets
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UV
2002-2003 – DPSI
Rigging and R&D
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Rigging Pipeline Management
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Rigging TD
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UV
1997-2001 – Inka Post Production
3D Generalist
1995-1997 – Kidum Multimedia
3D Generalist
1993-1995 – Tyrell Multimedia
3D Generalist
EDUCATION
1990-1993 – Mathematics and Mechanics BSc, Tomsk University
1990 - Frunze College of Arts